I wanted a retro vending machine for a backrooms-style scene; something familiar that still feels a little off. The starting point was this Pepsi machine photo on Unsplash by @mylesdean_.
The model itself is intentionally simple, mostly a box with a texture on it. The only extra geometry is around the top panel, where I extruded the area around the "Soda" logo so it would read more clearly in 3D space.
Before modeling, I prepped the reference in GIMP: removed the Pepsi logo, blurred the remaining brand text, and added custom "Soda" lettering in a font that matched the machine's era. I also clone-stamped the green panels to build believable side and back surfaces, giving me one image I could UV-map across the whole mesh.
I modeled the machine in Blender, exported it as FBX, and rendered the final shot in Unreal Engine 5.
The low-poly mesh plus a detailed texture sheet kept the workflow fast, while still landing the worn, fluorescent, slightly uncanny look I was going for.
